The most important point you pay attention to when designing a tank in the game is its ease of production and cheapness. If you manage to do the research with the “Modern Blitzkrieg” in the sequel, your army will literally turn into a war machine. If you look at the feature of these two, you can see that it gives your army a significant amount of “+” organizational power. Therefore, the doctrine that we can advance the fastest in enemy territory is “Armored Spearhead” and “Schwerpunkt”. If the speed of your army slows down, fuel consumption and supply problems will start to trouble you. For these reasons, it’s important that players understand and utilize the strengths of a wide variety of different divisions to ensure their forces come out on top.Because speed is everything in an army with armored units. Using the right design for the right theater can have a massive impact on the course of the war and can help players break a stalemate that would otherwise harm them in the long run. Updated March 30, 2023, by Nathan Dawber: Whether fighting across the endless plains of the Eastern front, island hopping in the Pacific, or racing through the deserts of North Africa, there is quite literally a division fit for every purpose.
Fortunately, there are plenty of viable options players can utilize. Going over terrain width can result in some pretty heavy penalties to combat performance, so it’s important to design templates that can fit as many divisions as possible into the terrain width without receiving a penalty. Hearts of Iron 4’s combat width system only allows a certain number of divisions to take part in a single battle at one time, and combat width itself is dependent on the type of terrain. Hearts of Iron 4’s division designer gives players a whole lot of freedom in creating their ideal divisions, but what exactly is the most optimal design? Well, that depends on the theater.